Resume Page

I am a creative problem solver specializing in the intersection of design, art, and engineering. I have a lifelong passion for game development, as well as creating engaging user experiences.

With over a decade of professional experience across design and art roles I have developed a versatile skill set and a unique perspective in the production process. I am consistently scripting, troubleshooting issues, creating assets, and evaluating performance, with a focus on producing the highest quality product. My breadth of experience as a game developer delivers a thoughtful problem solving mindset and collaborate effectively across disciplines.

I have a proven track record as a key contributor, and bring a proactive, self-motivated approach to my work. My strong organizational skills and ability to manage my time efficiently enable me to consistently meet deadlines and surpass expectations across projects.

I’m passionate about using my skills, experience, and love for the industry to make a meaningful impact on my team and projects.



Work Experience


Senior Technical Artist, Technical Game Designer

Sony Playstation, San Diego, CA

2022 to Current
Projects: The Last Of Us Part II Remastered (PS5), The Last Of Us Part I (PS5)

  • Combat design and encounter scripting, tuning for player difficulty levels
  • Implement and polish gameplay animations in script
  • Prototype, tune, and polish implementation of new game UI features
  • Script FX and runtime material adjustments
  • Profile game performance and apply adjustments to maintain target frame rates
  • Troubleshoot and resolve issues with assets, supporting content creation teams
  • Create tool scripts to improve the content creation pipeline

Family Leave

2021 to 2022


Technical Game Designer

Sony Playstation, San Diego, CA

2019 to 2021
Projects: The Last Of Us Part I (PS5), The Last Of Us Part II (PS4)

  • Implement and iterate on gameplay systems and accessibility UI options
  • Script gameplay and level progression utilizing a proprietary language and editors
  • Maintain and balance existing gameplay systems and combat
  • Debug and fix gameplay bugs in script and code

Education Sabbatical

2016 to 2018

  • Degree completion: B.S. Computer Science, Oregon State University

Game Artist III

Scientific Games (Previously Bally Technologies), San Diego, CA

2010 to 2011; 2012 to 2016
Projects: Cher Live, Wonder Woman Gold, Wonder Woman Wild, Shadow Prince, Shadow Princess, Monte Carlo, Wild Rose, Wild Lotus, Betty Boop's Fortune Teller, Betty Boop's Love Meter

  • Responsible for creating motion graphics and visual effects
  • Produced graphical elements of the user interface and fonts
  • Prototyped and rapidly iterated features to deliver the best user experience
  • Streamlined art pipeline and created documentation for art processes

UX Designer

Autodesk, San Fransisco, CA

2011 to 2012
Projects: 123D Desktop, 123D Design Web App, 123D Catch Web App

  • Designed new features, modelling commands, and methods of interaction
  • Streamlined existing features and commands to improve usability and workflows
  • Designed and developed front-end interfaces which interacted with external API’s
  • Created documentation for implementation of new features and consumer use

Game Artist, Contract

Super Happy Fun Fun, Austin, TX

2009
Project: Star*Burst (iOS)

  • Responsible for visual development and concept art
  • Modelled low poly art assets, and hand painted textures
  • Created visual effects and animation

Game Artist

Amaze Entertainment, Austin, TX

2008 to 2009
Projects: Night at the Museum: Battle of the Smithsonian (DS), Charm Girls Club: My Fashion Show (DS), Charm Girls Club: My Fashion Mall (DS), Charm Girls Club: My Perfect Prom (DS)

  • Created low poly character and environment models and textures
  • Developed stylized illustrations and concepts for game interfaces and backgrounds
  • Worked within established art styles

Game Artist, Contract

Big Huge Games, Remote

2007 to 2008
Project: Cancelled Title (Wii)

  • Created highly stylized low poly character and environmental art assets
  • Hand painted textures, and UV wrapped models

Designer & Sculptor

James Rogers Sculpture Studio, Los Angeles, CA

2002 to 2008

  • Consulted directly with clients and licensors such as Disney, Warner Brothers, and Marvel to produce highly recognizable characters to their exact brand standards
  • Created prototypes of toys, within established art styles, for mass production
  • Contributed to project tracking and management meeting strict project deadlines
  • Problem-solved to ensure products met necessary manufacturing standards
  • Responsible for assisting with studio management


Education


Oregon State University

B.S., Computer Science


Azusa Pacific University

B.A., Studio Art
Graduated Magna Cum Laude




LinkedIn Profile

Skills


Design & Art:

  • Gameplay Systems
  • Level Scripting
  • User Interface
  • Motion Graphics
  • 3D Modeling
  • Wireframes
  • Documentation

Languages:

  • Python
  • JSON
  • Proprietary Scripting

Experience With:

  • Visual Scripting
  • C/C++
  • C#
  • HTML
  • CSS
  • Javascript
  • SQL

Software:

  • Maya
  • Photoshop
  • Illustrator
  • After Effects
  • Visual Studio
  • Sublime Text
  • Unreal Engine 5
  • Unity
  • Perforce
  • Git
  • JIRA

Process:

  • Iterative Design
  • User-Centered Design
  • Prototyping